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Post by The Anonymous on Jun 29, 2011 19:18:07 GMT -5
I'm cool with it.
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Post by Langly on Jun 29, 2011 20:10:43 GMT -5
Question: Would the roleblocker have been given a message that anon did in fact try to act and he stopped him? Or just that the roleblocker went through and would impede whatever anon did?
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Post by INANTP on Jun 29, 2011 20:21:53 GMT -5
Roleblockers and other roles which involve targeting a player do not receive messages informing them whether they stopped anything or not.
Roles that involve preventing things from happening to a player such as guards will receive messages informing them that something happened.
Basically, it wouldn't be fair if the roleblocker received a message saying they stopped Anon from doing something, and then today a SK kill appeared.
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Post by Langly on Jun 29, 2011 20:37:41 GMT -5
Ok, thank you
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Post by Langly on Jun 29, 2011 21:46:08 GMT -5
in the event of a tie of the vote trickle, how is the vote determined?
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Post by INANTP on Jun 29, 2011 21:49:47 GMT -5
Vote trickle ties are handled the same as regular ties. The first one to have reached the tie number will be kaputsky.
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Post by Langly on Jun 30, 2011 7:37:57 GMT -5
Inantp, how crazy are you finding people who just revealed their naames willy nilly?
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Post by INANTP on Jun 30, 2011 14:56:51 GMT -5
Inantp, how crazy are you finding people who just revealed their naames willy nilly? Clarification denied.
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Post by Langly on Jul 2, 2011 7:35:02 GMT -5
You have achieved your secondary goal! You have received new abilities in addition to your previous ones. Each night, choose a player and a target. That player’s powers will be used on that target if they are capable of targeting that target. Player and target may not be the same entity.
Each night, chose a player. That player will receive the Dagger of Betrayal regardless of the Dagger’s wielder’s decision. The Dagger must swap hands after being used.
Bel Hazan smiles on you. The first non-vote kill used against you will consume your ability to send messages to players instead of killing you.
- can i use the power directer to direct betrayal kills? - can I have a person swap it to me at least once as long as I give it away again? - will they know they gave it to me instead/another person instead
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Post by INANTP on Jul 2, 2011 8:24:15 GMT -5
All possible powers on that player will be used on their target. If they possess the betrayal kill, they will use that power.
Example: Guard is equipped with the betrayal kill. You point them at Ringo. Ringo receives the guard and the betrayal kill is blocked. Seer is equipped with the betrayal kill. You point them at Ringo. Ringo receives the seer but is killed.
The exception to this rule is busdriving, because they are a fickle lot and picking like four different targets each night just in case you pick a busdriver is silly.
The knife must swap after each kill, but it can remain in an incestual back and forth if that is your will.
They will know that a powerful force has taken control of their actions for that evening and directed them elsewhere. Whether or not the knife went somewhere else is a question they will have to figure out themselves.
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Post by Langly on Jul 3, 2011 1:13:07 GMT -5
If I know a player is a busdriver, can I direct that?
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Post by INANTP on Jul 3, 2011 1:26:40 GMT -5
Busdrivers are too tricky to control. Slippery fellows.
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Post by Langly on Jul 3, 2011 14:22:08 GMT -5
If the mafia is wiped out will the game persist till I am dead or win? Or will it end automatically?
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Post by Langly on Jul 3, 2011 14:26:15 GMT -5
does the force power include group powers?
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Post by INANTP on Jul 3, 2011 16:46:20 GMT -5
If the mafia is wiped out will the game persist till I am dead or win? Or will it end automatically? The villagers must eliminate all threats to the village to win. There are no group kills - in the case of organizations like the mafia, the kill is passed on to individual members when its carrier dies.
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